The Problem with “Perfect Topology” In 3D modeling, there's usually a clear emphasis on 'good' topology. While high quality topology is important for animation and…
The Common Struggle in Figure Sculpting Character sculpting is one of the most challenging aspects of 3D art. Many artists get stuck trying to perfect…
The Problem with the Default Move Brush The Move brush is great for general adjustments, but when precision and sharpness are required, it sometimes falls…
ZBrush to Arnold Vector Displacement Tutorial Setting up a vector displacement map is similar to a normal displacement map, but with some key differences. In…