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The Problem with “Perfect Topology”

In 3D modeling, there's usually a clear emphasis on 'good' topology. While high quality topology is important for animation and portfolio work, it’s not always essential. Sometimes, "bad" topology works just fine.

Why Bad Topology Isn’t Always a Problem

The loops don’t flow where they’re supposed to and the shapes aren’t properly supported. By traditional standards, this would be unusable. Yet, in the final render, it looks great. Why? Because this model wasn’t meant to deform or be part of a production pipeline.

The topology below was made with a single click using Zremesher in ZBrush.

This was created for a personal project, where the goal was simply to have fun. The high-resolution render hides any artifacts caused by messy topology. For this purpose, the model’s surface doesn’t need to be optimized—it just needs to look good at render time.

Good Topology Depends on the Job

The key to understanding topology is recognizing its purpose. Good topology isn’t about creating a visually pleasing wireframe; it’s about making a model that works for its intended use.

For production models: Topology must flow correctly, especially if the model will deform for animation or rigging. Proper edge loops are essential to ensure smooth deformation. Avoid ngons and triangles where the model deforms.

For personal projects or still renders: Messy topology is fine as long as the final result looks good and meets your needs. A high-res mesh rendered correctly can still produce stunning results. Use ngons and triangles where you want as long as it renders fine.

When to Use Quick Fixes

Sometimes, using a tool like ZRemesher is the fastest way to retopologize. Even if the result isn’t perfect, it can save hours of work. For projects that don’t require perfect deformation or clean wireframes, this approach is often more than enough. Particularly for environmental models like rocks and trees, Zremesher will save you hours.

Don't Chase Perfect Topology

Not every model needs flawless topology. The most important question to ask is: Does this topology get the job done? If it does, then don’t stress about it looking perfect. Understanding when and where topology matters will save you time and help you focus on what really matters—creating art.

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Henning Sanden

3D Artist and Co-Founder of FlippedNormals. Lover of creatures.

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